Hoshi wo Miru Hito

Hoshi wo Miru Hito


Box art (top) and title screen (bottom)
Developer(s) Another[1]
Publisher(s) HOT・B[2]
Distributor(s) Nintendo
Platform(s) Family Computer[1]
Release date(s)
Genre(s) Role-playing game[1]
Mode(s) Single-player only[3]
Rating(s)
  • CERO: n/a (not rated)
Media/distribution 1-megabit cartridge

Hoshi wo Miru Hito (星をみるひと?, "Stargazers")[4] is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. When the game was originally released, the suggested manufacturer's retail price was 5,300 yen ($57.29 in American dollars).

The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception.[5] These powers can also be used by the player characters when they confront the various monsters in the game through combat.[5] The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space.[5] Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle.[5] This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.

Contents

Gameplay

Maps

Immediately after the start, the hero is still not given too many instructions, and suddenly out on the field. Moreover, heading towards the first city which is "hidden in a super-powered invisible setting." The character speed is very slow; it takes ½ of a second to move into a single square. Back on the field or from the city map and a child from fighting with the enemy "and Altova XMLSpy Tere" of ESP and failed to escape. The player is not sent to the original location but to be flown by a fixed point in the field instead. For example, out of town and into the second city, where there is not a town, the town was returned to in the first place. In some cases, they have never been out of place going ahead on the story.

Since the middle needed to open the door "ID Card" is the strongest class of parallel equipment, it is expensive for the number of times the player will use it and it's disposable. And once we open the doors so that the player can enter the room, he is trapped in a door with only one card. To join fellow characters are seen playing normally again, the player would need to acquire four "Silver ID cards." It is difficult to obtain for the above reason. Also, they fly out of town and away from places that the player returns to the city to be flagged. This is a difficult RPG even with the basic tasks, the game can be labor-intensive to a friend. Obtaining the clearly critical items, "a point on the map is made through time." Completely invisible, but only slightly to get the sound effects yet. In the field where there is damage you walk, not all things that remind the player that he is taking on damage. And that message is displayed when the first character is dead. So the first thing you know the character is dead, that is.

Combat

There is no escape from the combat command. "Tere Altova XMLSpy and" escape from the enemies of the ESP. Some rise to the level of hero and it is impossible to escape early. There is no one that can defeat the enemy with a much weaker initial character in a safe manner. Unfortunately after the game started, the player meets a strong enemy. The command can not be canceled during the battle, any operating errors can be fatal to the character. The player could cause damage to the enemy's unarmed attacks, regardless of the level of character. In the lower range (level 0-3), the attacks are constant.

Frog is to buy weapons and armor and other equipment be removed next. Was equipped with things before you buy new equipment that will automatically be sold without a message stating that the sale this time, is easily mistaken for being destroyed. Moreover, even if equipped with weapons, weapon power and character of the "skill" (the other common RPG's "power" parameter falls) is low, if there is no damage to the enemy instead. Buy the cheapest weapon in the first village, "Reina Cancer" and equipped to become the enemy of fixed zero damage to most of the bare state (3-0 damage) becomes more unfavorable. Do not remove equipment.

"Wh further or do," and throw the enemy, "Kariu" and eat a "disease" that would Baddosutetasu. "Disease" on any action which would not, in this state I have no fight to recover, all parties "disease" becomes synonymous with annihilation. The game will actually get better over time, but then all your party members died, and it's very easy to die in the opening. The force against the player characters is simply too high.

Password

Many types of password length and characters can be found in this game. Most of the password is text but some of the special symbols are katakana. It is also difficult to differentiate between each letter by virtue of the in-game font; a careful check is requested. The game is not completely preserved even by using the password - an incomplete version is given instead so save states are recommended when using an emulator.

Endings

There are three different endings, though they differ by text only.

Game terminology

Basic terms

Ark City
A vast city surrounded by a contaminated ocean. This urban area is constantly patrolled by security guards and detectors who routinely patrol for psychic individuals.
Crew III
The supercomputer that dominates Ark City. It controls the minds of each and every resident. However, memory of its existence has been erased. Originally, residents were used to maintain order before being replaced by the dolphins. The main purpose of Crew III is to lead the residents into a new Earth. However, the mind control is not complete.
Psychic
Crew III accepts new people through mind control effects. While continuing to gather information, the crew say that are mutants created by Crew III - this story is revealed in the second half. The pipe can only send oxygen out into space; no-one can go to the planet without modifications unless they wear a space suit.
Psychic Hunting
Crew III captures psychics by using robots and biological weapons to fetch them. By sweep in and thoroughly searching the surroundings, these machines suddenly find a psychic. Crew III brainwashes people into believing that psychics are the "enemy of humanity;" making psychic hunting necessary.

Characters

Minami
He is a psychic boy hero who has lost his memory. Minami can destroy certain blocks in the game.
Shiba
Another psychic boy that can both teleport the party to previously visited areas and jump over obstacles.
Misa
A psychic girl that can walk certain floors without taking damage.
Aine
Another psychic girl with telepathy (the power to read minds).
Dolphin family
A family of dolphins that are smarter than human beings. The human race would not have progressed without co-existing with them.

Places

Mamusu Village
A village located one small step to the left from the starting point. Residents are invisible to protect them from the psychics.
Deus Village
A village suffering from a mysterious skin disease.
Cave
Provides a phosphorus to cure skin diseases.
Ark City
The urban core of the story; stronger enemies come from there.
Residential District
Friends and colleagues have been known to speak here.
Government District
This district a hospital and an institution. One of Misa's friends gets caught in the guard room and goes through a complicated procedure.

Trivia

The game is based on an older Japanese cyberpunk RPG, Psychic City,[5] released by HOT・B in 1984 for the FM-7[6] and NEC PC-8801 computer platforms. In contrast to the fantasy theme used in other early RPGs such as Hydlide and The Black Onyx, Psychic City was a science fiction RPG set in a post-apocalyptic New York devastated by World War III and where the protagonist fights using psychic/telepathic abilities.[7]

In 2004, some Japanese fans made a free software remake of Hoshi wo Miru Hito, entitled STARGAZER. It is entirely in Japanese.[8]

References

External links