Hoshi wo Miru Hito | |
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Box art (top) and title screen (bottom) |
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Developer(s) | Another[1] |
Publisher(s) | HOT・B[2] |
Distributor(s) | Nintendo |
Platform(s) | Family Computer[1] |
Release date(s) | |
Genre(s) | Role-playing game[1] |
Mode(s) | Single-player only[3] |
Rating(s) |
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Media/distribution | 1-megabit cartridge |
Hoshi wo Miru Hito (星をみるひと , "Stargazers")[4] is a role-playing video game produced and sold exclusively in Japan for the Family Computer in 1987. When the game was originally released, the suggested manufacturer's retail price was 5,300 yen ($57.29 in American dollars).
The game is set in a decadent cyberpunk-style future world in which everyone has extrasensory perception.[5] These powers can also be used by the player characters when they confront the various monsters in the game through combat.[5] The eventual target of the game is to defeat the villains. In order to accomplish this, the player's characters must go to the Ark City and eventually to outer space.[5] Unlike the Final Fantasy series, the game does not give the player an automatic "game over" when it is impossible to win the battle.[5] This makes it possible for players to accidentally walk into a walking dead situation every time they are forced to do battle with the game's monsters.
Contents |
Immediately after the start, the hero is still not given too many instructions, and suddenly out on the field. Moreover, heading towards the first city which is "hidden in a super-powered invisible setting." The character speed is very slow; it takes ½ of a second to move into a single square. Back on the field or from the city map and a child from fighting with the enemy "and Altova XMLSpy Tere" of ESP and failed to escape. The player is not sent to the original location but to be flown by a fixed point in the field instead. For example, out of town and into the second city, where there is not a town, the town was returned to in the first place. In some cases, they have never been out of place going ahead on the story.
Since the middle needed to open the door "ID Card" is the strongest class of parallel equipment, it is expensive for the number of times the player will use it and it's disposable. And once we open the doors so that the player can enter the room, he is trapped in a door with only one card. To join fellow characters are seen playing normally again, the player would need to acquire four "Silver ID cards." It is difficult to obtain for the above reason. Also, they fly out of town and away from places that the player returns to the city to be flagged. This is a difficult RPG even with the basic tasks, the game can be labor-intensive to a friend. Obtaining the clearly critical items, "a point on the map is made through time." Completely invisible, but only slightly to get the sound effects yet. In the field where there is damage you walk, not all things that remind the player that he is taking on damage. And that message is displayed when the first character is dead. So the first thing you know the character is dead, that is.
There is no escape from the combat command. "Tere Altova XMLSpy and" escape from the enemies of the ESP. Some rise to the level of hero and it is impossible to escape early. There is no one that can defeat the enemy with a much weaker initial character in a safe manner. Unfortunately after the game started, the player meets a strong enemy. The command can not be canceled during the battle, any operating errors can be fatal to the character. The player could cause damage to the enemy's unarmed attacks, regardless of the level of character. In the lower range (level 0-3), the attacks are constant.
Frog is to buy weapons and armor and other equipment be removed next. Was equipped with things before you buy new equipment that will automatically be sold without a message stating that the sale this time, is easily mistaken for being destroyed. Moreover, even if equipped with weapons, weapon power and character of the "skill" (the other common RPG's "power" parameter falls) is low, if there is no damage to the enemy instead. Buy the cheapest weapon in the first village, "Reina Cancer" and equipped to become the enemy of fixed zero damage to most of the bare state (3-0 damage) becomes more unfavorable. Do not remove equipment.
"Wh further or do," and throw the enemy, "Kariu" and eat a "disease" that would Baddosutetasu. "Disease" on any action which would not, in this state I have no fight to recover, all parties "disease" becomes synonymous with annihilation. The game will actually get better over time, but then all your party members died, and it's very easy to die in the opening. The force against the player characters is simply too high.
Many types of password length and characters can be found in this game. Most of the password is text but some of the special symbols are katakana. It is also difficult to differentiate between each letter by virtue of the in-game font; a careful check is requested. The game is not completely preserved even by using the password - an incomplete version is given instead so save states are recommended when using an emulator.
There are three different endings, though they differ by text only.
The game is based on an older Japanese cyberpunk RPG, Psychic City,[5] released by HOT・B in 1984 for the FM-7[6] and NEC PC-8801 computer platforms. In contrast to the fantasy theme used in other early RPGs such as Hydlide and The Black Onyx, Psychic City was a science fiction RPG set in a post-apocalyptic New York devastated by World War III and where the protagonist fights using psychic/telepathic abilities.[7]
In 2004, some Japanese fans made a free software remake of Hoshi wo Miru Hito, entitled STARGAZER. It is entirely in Japanese.[8]